MyWorld API documentation

0.6.21

Introduction

Welcome to the MyWorld Engine API documentation. Here you'll find most information you'll need to develop applications with the MyWorld Engine. If you are new, check first the tutorials. These are normally delivered with the rest. If not then take a look at the homepages of the MyWorld Engine at

new website

old website

downloads

Look also WorldExplorer code - it use the most of functions. But not all of them and that is the reason of this documentation ;-)

MyWorld is an open virtual reality and game engine. Open means, that its source is open and you can extend it if you want. You could even use MyWorld for comercial project without to pay anything (For details check the LICENSE-NOTICE.TXT file).

The main idea of MyWorld project is to provide a simple interface for developer of virtual reality simulations and for game developers, a sort base tool that implements most commonly functionality for kind of applications.

Currently the Engine implements the basic functionality for graphics (Irrlicht) and physics (ODE). Both API's (Irrlicht and ODE) are open source and it is also possible to use them in commercial projects.

And also there is the possibility to extend it by the need - that must be especially intresting point for the gamers, because there are no special effects implemented in MyWorld yet - but in Irrlicht there is a lot of them.

So, with other words MyWorld simplify the using of commonly functions, like adding of objects to the scene, by reducing the redundant code. On the other side its easy to use all the things you would normally do.


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