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Wellcome to MyWorld engine

MyWorld  is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is absolutely free even for commercial products.

How to get start with MyWorld read in: Getting started with MyWorld


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MyWorld-0.6.46.2
Written by Other   
Saturday, 04 February 2006
I just uploaded MyWorld-0.6.46.2 - Sorce, All-in-One and Demo-win32 releases. The changes are:

- improved billiards tutorial adding part about sensor
- stencilbuffer for graphic engine
- new class CGrAmbientLight - for static light
- new class C3DLight - for dynamic light
- new class C3DAnimMesh, with setShadow() method (buggy - so don't use it yet)


I also fixed some bugs in tutorials - thanx to Boris for hints.
Last Updated ( Saturday, 04 February 2006 )
 
MyWorld-0.6.44
Written by Administrator   
Saturday, 21 January 2006
Last revision of MyWorld (0.6.44) uploaded: MyWorld-0.6.44-src.zip

The changes since 0.6.40:

  • CGrEngine * m_gren variable in CKernel istead of inheriting CKernel from CGrEngine
  • improving CLogging and CNullPointerException classes
  • creating and successful testing of logging and exception mechanism for CGrEngine
  • handling of some exceptions in gr. engine
  • CList::remove(int)
  • problem with CRaySceneNode solved
  • renamed CXMLElement -> CDataElement, CXMLAttribute -> CXMLAttribute, toXML -> toData, so now it is possible to use MyWorld's data tree also for creating of non-XML documents, e.g. class CMySuperCoolNonXmlFormedDocument ;-)
  • CKernel is now also not inherited from CPhEngine and CEvents. I use m_phen and m_events instead of it. Made apropriated changes in kernel. the same for CGUI, using in kernel member variable m_gui.
  • new constructor CKernel(CGrEngine*, CEvents*, CGUI*, CPhEngine*) (successful tested)
Last Updated ( Saturday, 21 January 2006 )
 
The absolute newbies guide to MyWorld
Written by Administrator   
Thursday, 24 November 2005

The absolute newbies guide to MyWorld


In this tutorial I am going to explain the very basic things you have to know using an API/library and special MyWorld's requirements. It is very simple to use an API, but it is a topic, wich you won't find neither in the most books about programming nor studiing at university. You normally have to find out it yourself by browsing internet and reading special literature and howto's, I guess. And once you got it, you will discover a new world for you ;-)

For this tutorial I assume you already know, what MyWorld is - Virtual Reality and Game Engine.  And I presuppose you use Windows, because the most linux user don't need a tutorial for simple stuff like that, do they? However we start now!

Last Updated ( Thursday, 24 November 2005 )
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